Monkey has a proprietary lightweight framework called Mojo for creating games. It designed primarily for 2D games, with a powerful set of APIs that make it easy to draw blazing fast graphics on all platforms.
- Drawing with images
- Text drawing
- Save/Load state
- Sound playback
- Update rate control
- OS X
- Xbox 360
Monkey is a modular language. You can create your own custom modules and use other people's - including the awesome box2d and minib3d modules!Get modules ›
Monkey is open source. Visit GitHub to fork Monkey and create your own version!View source ›
Monkey is free! Download the free version now and start writing desktop and HTML5 apps.Download now ›
Just uploading v78g - nothing too spectacular, just a few fixes 'n' tweaks...
XNA MOJO_AUTO_SUSPEND_ENABLED forced to false for non-windows builds.
Updated Ted so bmk src file arg is quoted, ie: you can use rebuildall.bmx in a monkey install with spaces in the path!
Fixed XNA/WinRT... Read more ›
I'm just uploading v78d - should be up by the time you read this.
This is mainly a bugfix release. In particular, it should take care of a few nasty threading bugs that could potentially affect the async loading functions.
Fixed Strdup issue in socket.monkey
Fixed Strdup issue in t... Read more ›
Experimental v78c is now up!
This fixes a few issues, including hopefully the xcode 5.1 64 bit build problems.
I've also added experimental webaudio support to html5 mojo! To enable it, you'll need to use #HTML5_WEBAUDIO_ENABLED=True. Note this still uses the 'old' audio system for musi... Read more ›