How to develop for multitouch on Mac?Monkey Programming Forums/Monkey Programming/How to develop for multitouch on Mac?
| Is there an quick way to develop and test a multitouch app natively on my Mac?|
I need to support at least 3 simultaneous touches.
I have an iPad and would like to use that and have the touches control my native (GLFW?) app, but if I had to buy a touchpad, that would be okay too.
If I pay the 99$ to apple to be a developer, is it quick and easy to test on the ipad itself, or will that result in long compile-deploy times?
The main issue is to have an easy way to a test a multitouch interface continuously with a lot of quick compiles, tweaking and inventing good interface gestures.
Would Appstores Vimeovs iSimulate be of any use?
Would Appstores Touchpad app be of any use?
Any relevant suggestions appreciated.
| I use iSimulate, it works well. |
Though I've not used it with a monkey project (yet) it should be simple enough to add in.
| Thanks for the pointer.|
I have set up iSimulate SDK + iSimulate Lite with a monkey project, and it works but I only get touch events for the lower left quarter of the iPad screen.
[EDIT] Touch events come in for the whole screen, but the cords are scaled to big.
From http://www.vimov.com/isimulate/sdk/ I've used the
"for OpenGL-based Apps" -> for ios 4 version because I can't get the
"for OpenGL-based Apps" -> for ios 3 (ipad) version to compile.
Do you have an idea of what I'm doing wrong?
| Is this the same when using a basic/simple monkey app with no fancy matrix stuff going on? |
| Yes. I've just made this minimal example, and followed the instructions on http://www.vimov.com/isimulate/documentation/#installation|