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Latest Playable
BMI Calculator - New!
(submitted by ziggy 1 week ago)
BMI Calculator is now on Monkey Coder!


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Popper Hopper - New!
(submitted by Aymes 2 weeks ago)
Popper Hopper is now on Monkey Coder!


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B4 G.T.T. - New!
(submitted by StoneFaceEXE 3 weeks ago)
B4 G.T.T. is now on Monkey Coder!


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shon - New!
(submitted by ilovepixel 3 weeks ago)
shon is now on Monkey Coder!


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Mini Car Racing - New!
(submitted by David Casual Box 3 weeks ago)
Mini Car Racing is now on Monkey Coder!


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ShardWars:Dungeons - Updated! (2)
(submitted by Wylaryzel 1 month ago)
ShardWars:Dungeons has been updated!

Updated Font for better readability (thanks for FontMachine) :-)

Added several functions like showing the battle-calculation, sell/buy option in the inventory screen, inspecting encounters and enviroment, changed the Dungeon-description screen, added scoring.. and several more changes :-)


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ShardWars:Dungeons - Updated! (1)
(submitted by Wylaryzel 1 month ago)
ShardWars:Dungeons has been updated!

version 0.6.1 is considered 'visual feedback' patch. It adds some visual feedback like visually moving unlocked content from battling encounters and searching enviroment to the corresponding panels.

Additionally, the former version had a 'tinting' test included which is no removed again :-)


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ShardWars:Dungeons - New!
(submitted by Wylaryzel 1 month ago)
ShardWars:Dungeons is now on Monkey Coder!


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Word Hunt - New!
(submitted by Lugato 1 month ago)
Word Hunt is now on Monkey Coder!


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n-cube - New!
(submitted by skid 1 month ago)
n-cube is now on Monkey Coder!


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Sine wiggler - Updated! (1)
(submitted by Nobuyuki 2 months ago)
Sine wiggler has been updated!

bugfix for changing step size so that it doesn't alter the period


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Spriter Importer - Updated! (3)
(submitted by therevills 2 months ago)
Spriter Importer has been updated!

"Fixed" flipping of the bones (using a hack to just flip the images, not the bones themselves).


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Sine wiggler - New!
(submitted by Nobuyuki 2 months ago)
Sine wiggler is now on Monkey Coder!


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About the Future Updates...
(submitted by TKG 2 months ago)
This topic is where I'll mention the most up to date features planned for this project. More will be posted down the road. For now you can reffer to this post for future updates. Later on when the update is both completed and published, I will reply to this topic announcing the new changes planned, as well as confirm the changes announced previously have been added.

In the future, whenever I learn how to read a string from an INI file, which is completely open ended unless I get some help with that, I will then implement a version that can read settings from an INI file, to execute the following parameters:

•Set the Application Title, which is found in the window's title bar and the task bar, this gives you the ability to change the app's title in the INI text file. The title should be the name of your custom game or virtual visit. If the value is not set, the default is an empty string.

•Set the Window's Size in pixels, for giving your app the proper resolution from the parameter set in the INI, if not set it will be 1024x768, which is the smallest size I'd recommend unless you have a targeted device that has a smaller resolution. In html5 you will experiance scaling issues of your cylindrical panoramic images. If you aren't using any panoramas, any size greater than or equal to 320x240 is sufficient. If not set, the window will automatically be scaled to 1024x768 immediately when the app opens.

•Set Starting Frame, this is the relative path from the game's data directory to the first image file (*.png only) you would like to be displayed on the client area of your app's window. For non panoramic frames they should be the same resoltion (or at lest aspect ratio) of the app's window size. All panoramic frames MUST have a resolution of 2048x2048 in pixels, otherwise you will experiance scaling problems on your panoramic image. The start frame must be your app's title screen or main menu. If the starting frame isn't set the default is an empty string.

•Set the Aspect Ratio for your panorama projection. If not set, the default is 1/4. This is default because it is the ratio Bryce used for its panoramic renders. 1/2 is recomended for panoramas made from stitched photographs. The aspect ratio that will scale correctly will depend on your 3D rendering engine. Scaling issues will vary. Play around with the aspect ratio until your render appears to not be stretched or distorted. In most cases, either 1/2 or 1/4 is what you'll need.

•Set the Panorama Projection's Initial Camera Angle. This is the initial direction the camera will face horizontally and vertically. The horizontal angle can be any value from 0-360. the vertical angle must be any value from -25 to 25. if negative the camera will be looking up. if positive the camera will be looking down. The default for both is zero. All of your panoramic renders and/or stitched photographs must be aproximately the same, as the initial angle of the camera's can't be set at runtime. The angle of the camera will be preserved between seperate panorama after your app has opened. The initial angle returns to its INI presets on each instance opened of your app.

•Set the Background Music MP3 file. Up to 8 channels are supported for playing simultaneously. If not set, the default is an empty string.

•Set a Timed Event for your images. When the time INI preset (in seconds, approximately) has passed it will send the user to a different image to be displayed. The default is four seconds with an empty string as the image file. If the destination images is an empty string, the times event is ignored and the same am age will be continually displayed. Note that this will not effect the use of clickable hotspots (see below).

•Set Clickable Hotspots for Setting the Image to be Displayed, Showing Custom Text Messages, Playing/Stopping MP3 file Channels and/or Getting/Setting Variables at Runtime. Hotspots are what make up all interactive virtual visits and point-and-click games. Please not there is no built in inventory system for when the end user collectils items in your app, you will have to make your own inventory system by setting up variables. This all can be done by editing the INI file's settings.

I hope to update this project with all of the features above included. If you are anxious for this update feel free to contribute by explaining to me how to read strings from INI files in Monkey.

Cheers!
TKG


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Score-Trainer - New!
(submitted by Midimaster 2 months ago)
Score-Trainer is now on Monkey Coder!


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Cylindrical Panorama - New!
(submitted by TKG 2 months ago)
Cylindrical Panorama is now on Monkey Coder!


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PairsX - New!
(submitted by Ironstorm 2 months ago)
PairsX is now on Monkey Coder!


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Negative Sun - New!
(submitted by tagoror 2 months ago)
Negative Sun is now on Monkey Coder!


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Bullet Trail Test - New!
(submitted by Taiphoz 2 months ago)
Starts off with 100 lines being rendered, if your frame rate is still good left click to add more.

One new line added per click. would love to know how many lines you can get before your frames drop bellow 59/60.


Discuss in forum - 4 posts

Gravity Pairs - New!
(submitted by Volker 2 months ago)
Gravity Pairs is now on Monkey Coder!


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Spriter Importer - Updated! (2)
(submitted by therevills 3 months ago)
Spriter Importer has been updated!

Added WIP Bones and a benchmark test


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Spriter Importer - Updated! (1)
(submitted by therevills 3 months ago)
Spriter Importer has been updated!

Added scaling and flipping


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Crates And Marbles - New!
(submitted by Tri|Ga|De 3 months ago)
Crates And Marbles is now on Monkey Coder!


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Spriter Importer - New!
(submitted by therevills 3 months ago)
Spriter Importer is now on Monkey Coder!


Discuss in forum - 4 posts

Spectral Serpent - New!
(submitted by PoliteProgrammer 3 months ago)
Spectral Serpent is now on Monkey Coder!

Take control of Spectral Serpent in this polychromatic twist on a retro classic! Spectral Serpent is hungry, and has to eat to grow longer and extend his lifespan, but he often mistakes his own tail for a tasty snack! Fortunately, he knows to ignore things that don’t contain his current colour. Repeatedly collecting the same colour in a row dramatically reduces the time reward, so switch colours often!

Click here to play Spectral Serpent on Kongregate.


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Penelope's Revenge - New!
(submitted by apamment 3 months ago)
Penelope's Revenge is now on Monkey Coder!


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Monkey Touch 2012 - New!
(submitted by Taiphoz 3 months ago)
This is the Community Project Monkey Touch 2012.

I started this project as a way to give something back to the community and to not only help those new to the language but to also show some of the cool things that can be done with it.

This project would not have happened without the support of the people who took part and the members of the community who contributed advice, code and or other assets.

Thanks , and I hope you all enjoy.

PS. Game should be uploaded and playable in a few hours.


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Green Hood - Updated! (1)
(submitted by apamment 3 months ago)
Green Hood has been updated!

Changed it so you can get a little bit closer to slicers.. but not too close!


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Green Hood - New!
(submitted by apamment 3 months ago)
Green Hood is now on Monkey Coder!


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Zombie Rush - New!
(submitted by sionco 4 months ago)
Zombie Rush is now on Monkey Coder!


Discuss in forum - 2 posts

Advanced Raycaster - Updated! (1)
(submitted by Earok 4 months ago)
Advanced Raycaster has been updated!

Optimised for much smoother framerate, lighter background, more detail levels.


Discuss in forum - 10 posts

Centripeball - New!
(submitted by TennisPlayer 4 months ago)
Centripeball is now on Monkey Coder!


Discuss in forum - 3 posts

Available online
(submitted by sionco 4 months ago)
Rocket Croc is available to play on Kongregate:

http://www.kongregate.com/games/sionco/rocketcroc


I'd also appreciate any 5 star ratings given there.


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Portal Engine - Updated! (1)
(submitted by BlitzProg 4 months ago)
Portal Engine has been updated!

- Used a Twilight Sparkle pony sprite to please the brony community
- You may now see yourself through portals
- A laser system was implemented and should correctly trace through tiles and properly rendered even through portals
- Portals are now much more lively
- Sounds, music from portal
- Textured tiles that properly rotate
- Progressive level, you need to acquire the portal spells yourself
- Doors & Laser receivers
- Much larger level
- Unpassable block of glass you can still fire through

Will eventually evolve into a much more advanced game, it's still very primitive.

Have fun


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Rocket Croc - New!
(submitted by sionco 4 months ago)
Rocket Croc is now on Monkey Coder!


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Disharmony Blocks - New!
(submitted by CyBeRGoth 4 months ago)
Disharmony Blocks is now on Monkey Coder!


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You Are The Yeti - New!
(submitted by Raz 5 months ago)
You Are The Yeti is now on Monkey Coder!


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Cheese Box - New!
(submitted by Midimaster 5 months ago)
Cheese Box is now on Monkey Coder!


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Latest Non-Playable